"/"Action" mode from the original game, while completely removing the city building simulation. You may use 7 different types of magie described below. Why did you do that? Controlling the Master, who now has a full set of functional wings, the player must navigate through dungeons and avoid certain peril by jumping, flying, falling, and floating to platforms. ActRaiser 2 [edit | edit source] In Actraiser 2, Tanzra returns along with his demonic troops. Platform(s) Source of Magic: Much like the source of magic found in Sim mode, this will add one more magic scroll to your score. Sim Mode Common Items. JP: October 29, 1993NA: November 1993EU: November 1994 The second act consists of fighting monsters spawned from one of the seven deadly sins. Some magic can be done only on the ground, while other magic can only be done while in the air. The Master requires a Source of Magic to cast Magic spells. Armed only with a sword, and a shield which can deflect some attacks, the Master becomes heavily dependent upon magic. The usage of magic depends on how many scrolls you have. The first act of an area consists of fighting monsters that spawned from a lesser demon. The world becomes infested with monsters and evil, so the Master descends from his palace to save his subjects. MAGIC To use magic, you must hold down X or Y BUTTON until the player turns red. New to Actraiser 2 is the ability to glide for a limited amount of time. ActRaiser 2 Bestiary. The Master, in addition to Miracles, is capable of casting elemental magic. ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. Picture: Name: Info: Bombs: Kills all monsters on screen when used. Each magic in ActRaiser 2 is designed for certain situations, and some types of magic are more powerful than others. These forms depend on The Master's position, as opposed to the first game's approach. ActRaiser Wiki is a FANDOM Games Community. SNES The team that worked on the game was almost identical to the team that worked on the original. Further, rainponcho did also fix the music timing issues in both ActRaiser and ActRaiser 2. Take your favorite fandoms with you and never miss a beat. Quintet Wiki is a FANDOM Games Community. Release Date(s) Bow of Strength: For a period of time, the angel can kill any enemy with one shot. Composer(s) Unlimited Life. Act Raiser 2 Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! •Magic •Map •Monsters • ... (like how Actraiser 2 is). ActRaiser 2 is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993.. Each magic in ActRaiser 2 is designed for certain situations, and some types of magic are more powerful than others. Spark Element Used While jumping only. Also, monsters will have more health than normal. This will produce one of seven different situational effects depending on whether the Master is standing, crouching, gliding, and so on. It is the sequel to ActRaiser, but only includes action moments and has no city building simulator levels like the previous game. An Origin of Magic, like the The only way to hit him is to use magic or wait for him to swoop down to your level. Unlimited Time (Code 2): 80E4EE00. In Europe, both games sold the same amount of copies. Like the original, eac… In 2007, ActRaiser became available on the Wii's Virtual Console download service in Europe, North … The side-scrolling action for ActRaiser 2 (now the main focus of the game) is much more advanced than that of ActRaiser. The game is a sequel to the original ActRaiser, but the storyline is not directly connected to its predecessor.Otherwise, the given story draws concepts from the famous religious epics Paradise Lost and the Divine Comedy. Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. The most powerful spell is acquired relatively early, obtained in Bloodpool after blasting away a Red Demon Lair with the Magic Skull. Publisher(s) Magic takes one scroll to use and makes the Master invincible while casting. These forms depend on The Master's position, as opposed to the first game's approach. MAGIC: The Master also has knowledge of various forms of magic. It is in your best interest to try anything and everything, leaving no stone unturned or unstruck by lightning. This is a comprehensive list of every enemy and hazard in ActRaiser 2, sorted by stage and by difficulty level. This spell gives a large damage bonus to the already-mightiest of the Master's attacks. Actraiser 2's ending is also bittersweet; Tanzra has been defeated and the world is at peace once more, but all of the angels have died in the attempt to infiltrate his domain when the Master willingly crashes the Sky Temple into it to break the barrier surrounding it, and the Master himself has disappeared without a trace. https://actraiser.fandom.com/wiki/Magic?oldid=4328. Super Nintendo Entertainment System games, https://quintet.fandom.com/wiki/ActRaiser_2?oldid=4540. By increasing the difficulty level at the options screen, the time it takes to "charge up" magic is increased, adding more difficulty to the game. Magic . Sort: Normal ^ - Won By - Points - Title . Continuing the story of a holy guardian who'll stop at nothing to rid the world of demons, ActRaiser 2 is side-scrolling heaven on SNES earth!. It's used to destroy a Red Demon Monster Lair that is inaccessible to the people, on the southwestern side of Bloodpool. Nintendo Power gave the game its worst review with a score of 3.675 out of 5 (or a 7.35 out of 10 for comparison). I feel a bit more lukewarm towards the sequel-- ActRaiser 2: Crusade to Silence (Simply just ActRaiser 2 in North America and Europe). ActRaiser 2 is a an action platformer developed by Quintet and published by Enix. As expected, the second act is more difficult than the first. Health (blue) and damage (red) are listed using ActRaiser 2’s health system: a small ball of health is 1, a large ball is 2, and The Master has 20 max health on all difficulties. Magic has various forms that it may take. MAGIC To use magic, you must hold down X or Y BUTTON until the player turns red. Interestingly, the North American sales of the sequel were 55% that of the original. However, the main reason for the drop in sales between the games was due to lost interest in Japan. Magic are special abilities that are only usable when in an Act. Each spell uses up 1 scroll and when you run out, you can’t use anymore magic unless you pick up a scroll in a level. After you used the Skull on the Red Demon lair in Bloodpool, used rain on the lake to obtain a source of life. In ActRaiser 2 The Master has the power to turn into the spirit of the of Firebird/Phoenix for a few moments to attack the enemy. The battle now is considerably harder since the Master is much slower in this game. The NTSC patches for ActRaiser and ActRaiser 2 on RHDN are also being updated any minute. After defeating the Werebeast Boss continue right to enter a new area. While standing still, the Master can emit a short ranged ray of fire from the tip of his sword. Use 1-2 Energy Ball spells to take his health down rather low, then finish him off with your sword. Fire Breath Used from a standing Position only. The player assumes the role of The Master (referred to as "God" in the Japanese version in reference to the almighty God depicted in Judaism), controls a floating palace to survey the people below. Unlimited Points: 7E092CFF. The most powerful spell is acquired relatively early, obtained in Bloodpool after blasting away a Red Demon Lair with the Magic Skull. The Origin of Magic is an item found in Act Mode that adds another source, but only for that Act. The Master only has a limited number of magic scrolls for each area. Man-Eating Plant: The Rafflasher boss of Marahna Act I. Mix-and-Match Critter: The Manticore boss of Bloodpool Act I. Nintendo Hard: Ouch, that boss rush and multi-stage final boss STINGS! The side-scrolling action for ActRaiser 2 (now the main focus of the game) is much more advanced than that of ActRaiser. ActRaiser sold 400,000 units in Japan, and its sequel sold a tenth of that. Each spell consumes one source. Magic can be executed by holding down the designated button (to charge) and then releasing the button, consuming a magic scroll. Ars Magica 2 requires you to use a variety of new items and recipes so I highly recommend building and using a Magician's Workbench in place of a Crafting Table. After hearing their plight, the Master descends to the world below to fight the monsters and rid the land of evil. The downloadable archive on my website has been updated, containing all the new stuff. Compass - Use the Harmonious Music from Kasandora on Bloodpool after you defeat Zeppelin Wolf. The Master has a sword and a shield at his disposal, but use of magic is crucial to success. Tanzra in ActRaiser 2. When cast, meteorites shower the immediate area. Act Raiser 2 Game Genie Codes (USA) Act Raiser 2 Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! The arguably-second strongest spell causes four blue spheres to rotate outward around the Master. Magic is … In North America, 100,000 units were sold. Activated when ducking, this spell creates a burst of energy around the Master that will damage anything that touches it. This is one of the most powerful and useful spells in the Master's arsenal, capable of burning down bosses in short order if used intelligently. A secret code in ActRaiser 2 pits you against Tanzra's forms from the first ActRaiser. They are gained from the various citizens of the world. Continue building the land, even if it just a small part of dirt near a mountain. Please excuse the informal look of this page until the project has been completed.An announcement will be made here when the project is completed, ActRaiser 2 ActRaiser 2 received generally positive reviews. When you find the Pyramid in Kasandora, used the Earthquake spell on it to get a source of life. When cast, the Master's sword becomes aflame in the likeness of a Phoenix. ATTACK The attack With his sword by pressing X or Y BUTTON. Actraiser 2 is pretty good, it’s hard not to be disappointed with the end result. Mana: Magic Sources for magic use in the platforming sections, and Simulation Points to use miracles in the simulation areas. Each casting consumes a Source of Magic. Raging Bomb used while pressing up on CONTROL PAD only. Controlling the Master, now with wings (similar to an angel), the player must navigate through dungeons by jumping, falling, flying, and floating between platforms.
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