I think a lot of it depends on how pierce will change and if there could be a similar level-based system for the resist limit. Hope those peircing stats don’t increase above 25% because the Resist limit is now 125% PvE (only 70% in PvP). My example should read: I suggest you take a closer look to understand why your statement “Resist is clearly changed in PvE” is incorrect. I finally said that they would get much more damage soon with both a blade and a trap that if they only used one at a time. To meet the balance of capping gear without nerfing it, percentages are now converted into stat points, with limits on how high stat points can be counted. Hundreds of thousands of dollars we have spent in our home, and now this. I know you’ve been working on this for a long time so I highly doubt I disproved its necessity with my ten-minute reading of the article, I’m just curious about the why. If you had 20% armor piercing and the boss had a 50% tower shield on, then your attack would lower the tower shield to 30%.” from Final Bastion 64-bit also allows for more RAM usage, a long requested feature, however this feature doesn’t seem to be implemented (yet, is there any ground work laying out adjustable RAM usage for a future update?). It takes a lot of time and effort to farm, craft and/or buy multiple Crown packs to get high value stats plus time and effort hatching pets over and over and over to get pets with high value stats. So, any solo wizard with one trap (30%) and one blade (35%) will achieve a 76% hit boost except a Balance wizard (with 25% each) that only gets a 56% hit boost (look math). Additionally, while I will occasionally note why certain specific decisions were made, the primary goal of this article is not to give an in-depth explanation regarding the thought process behind creating the system. The relevance of k_0 and n_0 is that their sum is the intersect of the piecewise function. There is a similar item that was already added into Pirate101 before, nice to see it appear in Wizard101! Or maybe a universal 10% chance of a fizzle regardless of the accuracy of the wizard. 2021 Apr 28 2021 - Challenge New Bosses and Reap the Rewards in Wizard101's Spring Update 2020 Nov 18 2020 - Wizard101's New World of Karamelle Announced Apr 22 2020 - KingsIsle Introduces All New Ways To Play With Pets In Wizard101 2018 Sep 21 2018 - KingsIsle Celebrates 10 Years of Magical Quests in Wizard101 Nov 8 2018 - KingsIsle Welcomes Players to Empyrea Part Two in Wizard101 I can accept that many people don’t want to be glass cannons, or don’t like glass cannons, or perhaps don’t even respect glass cannons, but does that mean they shouldn’t exist? The announcement states that “The Pierce stat is unchanged at this time” – clearly indicating that Pierce IS on the table to being changed. New badge icons are also present when you become a friendly player or volunteer. My best guess is the following: Start at I at some value, and then increase I by 1 an appropriate number of times (repeatedly updating k) until we have I=k_0+n_0. Additionally, the specific formulation of n in terms of n_0 forces a conditional lower bound on it. Or just the limited/capped PVE and PVP value as shown now? Include on the ‘Character Statistics’ pages a simplified graph (similar to yours) conveying the piecewise functions and the data points where one’s wizard is currently at. Include the ACTUAL (adjusted) calculated values for damage & resistance on the ‘Character Statistics’ page. My main goal was to determine how k and n depend on k_0 and n_0, and I think these calculations show that the article doesn’t provide enough information for us to do that. Its worth noting that this list of devices that do not support Wizard101 does not mention Xbox, Playstation or Nintendo Switch consoles (though there is no version of the game for console platform) however, mobile is listed there. Just let the Bosses cheat and recover like trick birthday candles (already have bosses that summon new minion when the old ones are defeated). Of note is that while both the Devs and I have confidence in the structure of the function, the specific numbers (such as limits) used in both PvP and PvE are not set in stone. This article will give an in-depth mathematical explanation of the new damage, resist, and pierce system. No problem! Professor Emeritus! Reducing these stats means that all that time, effort and Crowns only to get “diminishing returns for higher stat values” gear/pets means that higher level wizards have no reason to spend all that time, effort and Crowns. The intersect represents the point at which diminishing returns take effect for damage and resist gain. Examples of using the function to calculate damage multipliers are included near the end of this article. Damage Intersection 150 100 Easy Peasy. It wasn’t “rejected” – as of now it’s just more important to see how the system is working before trying to plan for the future. You can message with either menu chat or text chat, Current Quests will only be displayed to you if you have the same quest in your questbook. What was your favorite part? To my understanding, Damage needed to rise exponentially just to keep up with the linear increase in Resist, because Damage has constant returns while Resist has exponential returns. the intersection point would be 140 for a level 140 wizard, 130 for a level 130 wizard, etc. Seriously, KI expects kids to understand this kind of math? Forest Lord, Ra and Mystic in specific are my favorites and will definitely speed up questing. Against resist, pierce simply subtracts the attacker’s pierce stat from the defender’s resist stat before the defender’s resist stat is passed to the piecewise function; if 30 pierce attacks directly into 90 resist, a resist stat value of 60 will be passed into the piecewise function to determine the final damage modification. We get diminished returns. Here, I will explain what specific values were set (to my knowledge) at the start of this Spring 2021 test realm, as well as identify the parameters within the dashboard that the developers may reference in future dev diary patch notes (as they have done in the past with certain parameters within the critical dashboard). AUSTIN, Texas, Apr. As mentioned above, please direct feedback or questions to me or the developers. Note that I do not have access to the dashboard and only list parameters that to my knowledge would be sensible/necessary to manipulate. “The biggest change in this update from a combat perspective will be the new Damage and Resist stat limits. Many different details were considered when creating the system currently in test realm, and many other systems were developed and abandoned. Additionally, feel free to check out this article that explains the general idea behind the spell audit that continued this update (though the mathematical formula used there is not quite what the Devs use, it is useful as an explicit approximation). But inverting this latter function cannot be done in a straightforward way…. Hate this <3. Then k = 1.6 (x as decimal) or .016 (x as percentage) and n is around -1.0137. BTW, will the wizard stats page show the pre-limiting levels of Resist since that is what applies to Pierce? “The Pierce stat is unchanged at this time. Muck with PvP all they want (probably wouldn’t say this if the kids did PvP) – they can look at the numbers on PvP to see if activity declined (esp for high level wizards) before and after this change. As far as players focussing on other stats… Am also sure that “Combat Balance Improvements” will continue. People have gotten Imunity for single schools but I have not read any report where a wizard has achieved Immunity for all schools (unlike Malistaire the Undying). So, you are saying that the anouncement is wrong???? Guardian Spirit was changed for PvE because people complained about the high level of health regained after being defeated in PVP. Immunity is still equally easy to achieve and any resist over 100% will continue to act as a pierce buffer. – iPads I didn’t say that Diminishing returns were useless – just that the effort to get to a capped wizard is not worth it. The limits represent the theoretical maximum amount of damage boost or reduction to any spell. Note that 130 is above the intersect of 100. You would have had to make an additional assumption that was not given to obtain a unique answer. Affected Stat PvE PvP See what's been improved this morning: TeamUp kiosk now show requests properly; TeamUp Volunteers are no longer prompted to volunteer when in kiosk; Players may find some value in chasing Resist well above the intersection in order to serve as Pierce insurance.” KI Damage/Resist Stat Limits anouncement L exp(-kx – n) = (L – l) exp(c(x – l)). Play Wizard101 for free Friendly players display the quest they are on, can be messaged, and are alright with other players porting to them. What’s the point KI? jQuery(document).ready(function($) { However this is definitely not the only way to do it. No, KI doesn’t expect everyone to understand this math – that’s one reason why they don’t give this explanation themselves. "Will Cast" Pet Talents Swordroll revealed that a new type of talent is coming: "Will Cast". Taking stuff away from people that they worked so hard for the stats is a downward spiral. This percentage lowers your opponent’s resist and can reduce the resist of shields. Note that the functional resist of 55 is above the intersect of 50. There are some different takeaways for PvE and PvP. Damage still needs to increase more or less exponentially to counteract Resist’s linear increase. Come on, we need actual reasons as to WHY? It’s a great lesson in the power of compound interest. These longer than average spells saw a significant time reduction and are looking spectacular! So, if percentage and stat points are basically the same thing, what changed? — KingsIsle Entertainment, a proven MMO hitmaker and a subsidiary of gamigo group, invites gamers to experience their latest update to Wizard101. This way, gear stats can be further balanced out for future content without having to change the existing gear we already have. To place a “power cap” to prevent overpowered players and disrupt of balance in the future, the devs have implemented new stat caps instead of straight percentages for damage and resist. The Pierce would indeed change the defensive multiplier to 0.75, but I would expect the total damage multiplier to be 1.85 * 0.75 = 1.3875… unless I’m missing something here! I am hating this as well. Again, unless I’m misunderstanding how Pierce works, I don’t think it does anything to your own attack! Throughout the show we answered your questions about the update, gave away multiple in-game items (see below! The resist limit of 125 is irrelevant because the intersection is 100 and pierce is applied before resist is passed into the function (all explained in the article – I suggest you take a closer read if you need more info). Like this article notes, resist in PvE is effectively unchanged. These formulas are a bit of a headache to look at and will thus not be included here. Could you provide a little more detail on this? Imo, the point was that before this change there was a small and rapidly shrinking design space for gear upgrades (in addition to dampening out of control resist and damage stats in pvp). This calculator was created by Charlie (@charlied134) at Final Bastion (finalbastion.com) and Juan Crowthorn.See this article for more information about the calculator: Damage, Resist, and Pierce Wizard101 Spring Update 2021.Damage, Resist, and Pierce Wizard101 Spring Update 2021. The process sounds a bit ad hoc, but it works. I should have a precise calculator out by tonight or tomorrow. For the domain: 0 = 150, total Boost to Damage Multiplier = 1.5+{(Damage Input-150)/200}. It’s not always easy, but as a designer we ALWAYS strive to keep things simple. Again, it can be designed so users can understand. I was actually hopping that the exponential function would behave more simpler than this and this was the calculator that I came up with. And all those One-Shot wonders that show up in Team Up? With the recent critical and block changes, the chance to do so being presented when hovering over a spell was greatly needed and was added cleanly. Before discussing pierce, I will first go over how damage and resist work assuming no pierce is present. Why bother buying packs for gear or mounts then. Functional changes can be made using a different intersection point, different slope for the second linear portion, and changes to include implementation of suggestion 2. . 28, 2021 — KingsIsle Entertainment, a proven MMO hitmaker, invites gamers to experience their latest update to Wizard101. Or does it???? I personally worked with at least three different potential systems including the version in test realm. Friendly Player Helping System and Volunteer Feature, Update from 32-bit platform to 64-bit platform, Ice: Blizzard, Frost Giant, Reindeer Knight, Myth: Humongofrog, Orthrus, Mystic Colossus. Wizard101’s 2021 Spring Update. Suggestion 4: Separate from that of the Draconian form, the Life Minotaur form is designed to not only heal, but counter DOTs and summoned minions on the other side of the ring. Namely, the outgoing multiplier will be 1.85 while the incoming multiplier will be 0.75, for a total damage multiplier of 1.3875. This may change in the future (I have personally discussed and suggested several different ways pierce could function in the new system). These changes, especially the very recent critical nerf, are disproportionately hobbling the glass cannons. 25 pierce against 90 resist implies 65 functional resist stat. log L – n = log(L – l) + kl and therefore Wizard101's major spring update is live, bringing with it new boss fights, social options and more for players new and veteran alike. I’m trying to determine what c is (in my formulation) for the PvE damage function. Diminishing returns doesn’t mean useless – stats are still useful (I suggest checking out the calculator linked in the article). What did you think of the update? Disk Space Available: 32GB+ Recommended, 16GB Supported. - were hinted months before implementation, but they needed to get it right. Each world has their own list of players. The intersection and limit are in the right place, and Example 1 is very close to confirmed (we see 1.691 instead of 1.688)…. You said, “To reiterate, expect the numbers to change during this test realm and beyond, be it for balancing reasons or simply to keep up with an increasing level cap and more powerful gear.” The devs have also stated that the parameters in the limit function will be changed in the future. But clearly KI did change Resist for PvE. Also, 160 damage gives a 2.574 multiplier, 170 gives a 2.637 multiplier, 190 damage gives a 2.736 multiplier and 200 gives a 2.775 multiplier. The function’s input x is the damage/resist stat being used to calculate the outgoing/incoming damage multiplier. Meaning a max +41 crit on pet is still worse at lvl140 than +3.2 dmg… I don’t like how much the mechanics of the game are changing… It feels like builds I am making will be irrelevant in 6 months, That’s going to depend on how high your damage is and how high your opponent’s block is, but the EV of a critical talent will be better in some cases. The hat, robe, and boots will be available from the Beastmoon events, while the matching wand will be from the Deckathalon events. Then find the value of n given k and I. So much time and money spent for my build on my storm. For the domain: 0 <= Damage Input = 150, Boost to Damage Multiplier = 1.5 + {(Damage Input-150)/200}. PvE Damage: Basically, when you hit 150 damage stat points, you are guaranteed 150% damage. However, I’d also include a ‘calculator’ interface for each wizard whereby interested users can create their own ‘what if’ scenarios. Wizard101 has been updated from a 32-bit platform to a 64-bit platform. I tried doing what you described, but your explanation was not super clear. Rather than continuing on a 1% bonus per 1 stat point linear progression, both Damage and Resist will now follow a stat curve – a limit function – that gives diminishing returns for higher stat values.” This “explanation in the update notes is perfectly sufficient for normal gameplay” – Seriously??? "Spring 2021 Update" Originally Posted by Patrick FairyStalker A full scale audit is what they've been planning for a while - resist changes, TC changes, more trained utility cards, shadow pip, critical, etc. Some spells have been changed into trainable spells that can now be learned from the Ravenwood professors! For a full look at the updated animations, view the following playlist: Wizard101 Spring 2021 Updated AoE Spells. A smaller update coming after the Fall 2020 release of the latest world, Karamelle, this update aims to improve over a dozen AoE spells, add a new social system for finding and offering help, and a new skeleton key boss that drops not one, not two, but all three Grizzleheim pack spells! This is a fairly accurate approximation over the operational (vs. theoretical) domain of the function. While Final Bastion and Duelist101 have been known to provide these sorts of analyses (such as a legendary analysis of Wizard101’s first critical system by Mmailliw), the information in these articles came from laborious in-game experimentation rather than design information coming directly from those who created the system. The spring updat ehas gone live in … (Storm Lord, Sirens, Orthrus to name a few). I’ve been waiting for this for so long (and am looking forward to further updates)! Recommended OS: Windows 10 64-bit (32-bit installations will no longer run the game) Thanks for reading this article and good luck! Names of friendly players can only be seen by those who open the list in the same world as those players. I don’t have that value because that’s not how we formulated the function (I’d have to do some algebra). When you say that “k_0 and n_0 are increasing functions of k and n, respectively”, does this mean that k_0 does not depend on n, or just that k_0 is an increasing function of k for any fixed value of n? mmorpg.com - Recently released to the testing realm, Wizard101 has introduced it’s Spring Update for 2021. Make sure your graphics drivers are up-to-date. The Myth Pig form brings a new skill set to face solo battles in the Beastmoon rings! If anything, it’s incentivizing weighing other stat options besides min maxing damage or resist. Hitting into shields is now far more viable against players with very high resist. -WT93, WhiteTiger93 is a content creator for Arcanum Archives. Also, is there any dependence on L? Also the leveling up aspect would mostly be cool while questing. That’s it! Also, I haven’t yet figured out how to determine k and n from k_0 and n_0; the data points in the article don’t seem sufficient for that. My only option IS glass cannon as a storm. This update focuses heavily on more fine tuning, adding … I have this. My e.g. January 28, 2021 January 29, 2021 73 "KI Live: Friends of the Spiral" February 25, 2021 February 26, 2021 74 "KI Live: Springtime is in the Air!" “Challenge New Bosses and Reap the Rewards in Wizard101’s Spring Update” KI first introduced Wizard101 in 2008. Wizard101's major spring update is live, bringing with it new boss fights, social options and more for players new and veteran alike. Resist in particular is completely unaffected in PvE and nearly unaffected in PvP as well. Its also worth noting that stat balancing has been done without having to change existing stats on gear, something all players were concerned about. I don’t have a background in mathematics so I presume I’m wrong; I’m asking a question not calling you wrong, but how does this actually balance anything? Check out the updated all-one-enemy spells from the Spring 2021 Test Realm. Since the new spring update, KI has released in April 2021, the game has undergone some great changes. Note that the systems used to calculate damage and resist are identical (though the dashboard values differ); from here on, I will refer to this single “system” used for both damage and resist. The main focus behind the changes is to speed up AoE combat, with a majority of the most used AoE spells now hitting all at once! Imagine how the healers would feel if you took away AOE heals and they had to help teammates one at a time, or how tanks would feel if they had their resist and block nerfed. Private and Corporal ranks will no longer receive opt-outs but will instead be automatically opt-out against a mismatch. ki live teasers new spells coming to spring update/pvp changes/spellments/pvp/revamps/hit all spells/new key bosses#wizard101 #wizard101game #mmo Or give Bosses 50% Pierce or 95%. for the dev dashboard), as I don’t see what the values k_0 and n_0 represent on their own. On the other hand, maybe people will stick around for the Fishing or Gardening – lol. Because the intersect of this function is 150, the attacker’s 180 damage will be affected by the limit function. The stat changes are needed to help establish the future of the game and aren’t as bad as you think. ), and more. Wizard101 - A powerful dark magic has engulfed Wizard City and the many worlds of The Spiral. Suggestion 2: Usually better than the players and so many of them cheat. It seemed like a good solution to this would be having the limit function depend on your wizard’s level, so that the limit function changes gradually. Additionally, k and n are increasing functions of k_0 and n_0. Why not rewrite the formula as: This is still the same thing, but now the parameters that control steepness and intersection are not tangled up together. 28, 2021 . See the list of likely parameters below: Though the [test realm update notes] likely explain this, here is my knowledge (or educated approximation) of what these values were initially set to (note that many of them are likely to change or have already changed depending on when you read this article): The numbers to keep in mind here are the limits and intersects. After all, there is always something newer and better and more exciting around the corner. Though I label the function’s output as “multiplier” as a shorthand, the output could be better described as multiplier boost (as described above). I see this article as an important step forward in terms of general understanding of Wizard101’s mechanics. The effect on PvE will be very subtle. of my damage adjustment function. Just find a quiet place to get them to One In A Million in steps. On April 28, 2021 KingsIsle announced a round of exciting new updates for Wizard101! – Chromebooks A damage adjustment summary for players simply becomes: “All damage above 150 is cut in half”. Perhaps I’m having problems typing. Players will find new bosses to defeat, new team-based events with special rewards to acquire for all participants, and new ‘Meet Your Fellow … Do you have a precise value for c or does the (k_0,n_0)->(k,n) function makes it too ugly? Spring 2021 Spell Changes in Wizard101 Wizard101’s first test realm of 2021 has finally arrived! Sorry about that. This Spring, Wizard101 is bringing quality of life changes to the Spiral. e.g. I will simply leave it to the interested reader to derive the 2 basic equations – domain dependent. The premise of the new system is to allow damage and resist to function exactly as they did before (i.e., 1 stat gives an additional 1% boost) until a wizard reaches a stat number specified by the developer dashboard. Challenge New Bosses and Reap the Rewards in Wizard101’s Spring Update; KingsIsle Acquisition and Looking Ahead; From All of Us at KingsIsle, Happy Holidays! Isn’t that why we have personality specific schools, so that everyone can have an identity? This article is about the “what” rather than the “why” of the system; for questions about the “why,” I encourage you to ask either me (@charlied134 on Twitter, or in the comments here) or the developers (@wizard101devs on Twitter). May Run On: Windows 7 64-bit or newer, however these are no longer supported by Microsoft, Internet: High Speed Connection (DSL, Cable Modem), Satellite or Tethered NOT suitable, RAM Space: 8GB+ Recommended, 4GB Supported, Disk Space Available: 30GB+ Recommended, 14GB Supported, Recommended Graphics: Dedicated AMD or nVidia Graphics Card I personally have wanted to see a volunteer system implemented so players could volunteer for team-up automatically, and I’m happy that both this feature and the friendly player system has been added. (One can verify finding values of k and n such that the intersect of a linear function of the form “multiplier=x/100” with the limit function is not straightforward). https://www.desmos.com/calculator/ah6mrclkqd. Update to my previous comment: I think your estimate of c uses the wrong sign: with a positive sign your function goes to -infinity as x goes to infinity.
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